Monster Hunter World – REVIEW (PS4, Xbox One)



 

you will know exactly what to…… put your sights on.

The third big change sees an complete overhaul to the story approach

 

Monster Hunter has never ever been a franchise
known for its story beats, but somehow they

managed to keep it engaging here.

World takes you through the “Assigned Quests”
in quick succession, introducing monsters and learning more about them. After that, you can take that knowledge to
the ‘’Optional Quests’’ and hunt for those same creatures all over.

While you could keep going for the main quests, you will find yourself hitting a brick wall pretty quick.

Materials and gear are needed to push yourself onwards, so not rushing your journey is the true viable strategy.
Time is, however, no problem with Monster Hunter World.

You see, the hours with the game just flew by without a second to spare.

I started with low level monsters like the Great Jagras to destroying behemoths like

the Zorah Magdaros in an epic showdown that included so much flair.
It involved canon fire, a fortress in the need of protection and some quick wits to stay in the game.

In short, the missions in this Monster Hunter title are some of the best found ever.

The escort ones, usually a chore otherwise, were quite cleverly planned.

They served to help you learn the areas in the game, rather than the struggle of the mission itself.

Even within, you can opt to either engage with enemies or try to pass them.

It is all in pursuit of continued enjoyment. That enjoyment finds its way to the finest details of the experience.

Some will find them easy to overlook, but veterans will have no problem pointing them out.

My least favorite part of the Monster Hunter experience, the Gathering Quests, have been removed.

In its place is now a bounty system, allowing you to perform smaller tasks in any main quests you do.

Doing so nets you additional items and rewards for the game.

Another added benefit are the inclusion of damage numbers.

While these can be turned off, they will help to understand the weak points of a monster way quicker than before.

That might not seem like much, but considering the game has a huge focus on strategy, it

makes adapting on the fly something newcomers can do.

The changes continue with the crafting system, which has always been one of the key elements within Monster Hunter.

When you go to upgrade your weapon, it is now possible to see the entire weapon tree

and what the changes bring to the table. Furthermore, the game adds the ability to
reverse the changes you made.

If you ever change up your mind, you go for the option and get the materials back you

used to craft said upgrade.
Naturally, you will need to pay a small fee, but it is more effective in the grand scheme of things.

Armor has been souped up as well. You can now preview everything before you
craft: the stats, skills and looks.

The skills are particularly important as they are now given outright and stack once you use gear with the same ability.

Next to making the abilities easier to obtain, World stops the separation between various types of armor.

You can now use whatever you like with the 14 weapon classes.

Another separation that has come to an end is the difference between online and offline quests.

Your progression wouldn’t be shared between the franchise’s various modes, but World has gotten wiser.

All the quests in the game can be completed alone or with friends, single-player or drop

in and out multiplayer, with strangers or your best of friends.

This goes so far as allowing players to join you even during the hunt, making the journey of Monster Hunter World a truly seamless endeavor.

As I said in the beginning, Monster Hunter World is all about its gameplay moments.

The fluidness of combat is fun with your attacks having a satisfying impact.

The weapons help to make every hunt feel unique, and continue to make me play the missions over and over again.

What the various playing styles and options bring to the table is something I can truly get behind.

The timing needs to be coordinated to take down the monsters.